Spoilers: Mr. M explains he had the Siege Perilous pulverized to create the realm of Mercator, but that he needs all ten Knights to remake it. While Shogo approaches the Knights bringing Roma and Saturnyne with him, with Merlyn following their trail, the Knights decide to investigate a mysterious card castle. They deduce Gambit might be there and that the castle represents his heart. While investigating, Arthur emerges from a scrying pool and pulls Mordred with him. The Knights just leave them behind to their fates. Later, they come across a number of Gambit statues representing Remy at different points in his life. Rachel uses her chromoskimming powers to find the real Gambit among the different timelines. A manifestation of Wrongslide emerges, and the Knights think Wrongslide represents Gambit’s fear of being resurrected wrong once he goes through the Resurrection Protocols. Gambit appears as his “Death” person and attacks the Knights. After a brief battle, Betsy frees Gambit with her psychic sword. Sunfire appears and cleanse Gambit with fire just like he did when they were both Horsemen of Apocalypse together. Gambit is confused when he suddenly sees Rogue rushing to his arms. With all ten Knights together, the Siege Perilous opened up as a door from Mercator to Krakoa. Many Krakoan mutants come to help the Knights, squashing Merlyn’s army (Yes. The final battle is reduced to a single splash page). Next page is the mutants celebrating their victory. Arthur and Mordred somehow are on good terms. Brian offers to tutor the young Mordred. Betsy tells Rachel that what they did to Gambit can be done by any other telepath and that death in Otherworld is fixed now (It makes no sense). Betsy returns to the Starlight Citadel to meet Saturnyne, Roma and Merlyn. She proclaims herself a free agent now and declines any allegiance to Saturnyne or Roma. As for Merlyn, she sentences him to death by beheading him. With the Captain Britain Corps by her side, Betsy decides to patrol the multiverse for whatever reason and asks Rachel to join her.
Tini Howard’s brilliant, exciting new direction for Betsy, which she described as “Betsy’s greatest ride yet” is essentially New Exiles Part 2. May God help us all in these trying times.
8 comments:
I stayed tuned and clicked refresh to learn the bad news.
The pace sounds awfully unchanged as if I read the actual issue. Reused plots from past creators, jointless and panicky script, magic used as the usual deus ex Machina to a it-is-what-it-is and grumpy versions of familiarly looking characters.
Both Excalibur and Knights of X would be amazing under the pen of another writer. Great mutant powers wasted, beautiful new costumes tainted by poor writing and direction.
The most left to be desired with a glaring omission of the Redroot plot in the Otherworld connecting directly to Fisher King and Arakko-Mars. Yet, a third chance is given to the recipe for disaster.
LOL, so basically, we find out that Betsy and co. should have just driven a psy-blade into Warren back in Uncanny X-Force in order to release the Death persona, instead of venturing into the Age of Apocalypse to recover a Life Seed?
Obviously, I need to read the details before deducing anything, but may God help us all, indeed...
Jesus... Thanks for the summary. It must have been hard to read this book. I owe you a drink.
Hopefully the sales for Howard's next title with Betsy are just as bad if not worse than KoX
Glad this s* ended....
OMG, Please take her away from Tini and her Agent. Betsy is terrible under her.
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